![]() ![]() ![]() This is both the central strength and primary weakness of this tome, which may be only 128 pages long but given its density and the rate of new, at-times alien ideas coming at readers, certainly feels a lot longer. Gone were the offhand musings by Gygax, Ed Greenwood, and Roger Moore about what the planes might entail, instead we were gifted with pages and rules with the typically official, no-nonsense tone of D&D‘s first edition hardbacks. Plenty would change during the years after this release, but at the same time it’s a much firmer grounding than anything that came before it. If Gary Gygax’s first Dragon article announcing the existence of other planes of reality in his game’s multiverse was Planescape’s big bang, the origination of everything that would one day become central to that setting, the first edition version of the Manual of the Planes was like the creation of the Earth and its accompanying solar system. ![]()
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